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Physical Property

974 bytes added, 22:40, 26 February 2022
About Physical Properties
*[[Melting Point]]
*[[Boiling Point]]
*[[Colour]]
*[[Opacity]]
*[[Density]]
*[[Ductility]]
*[[Sonorousness]]
*[[State of Matter|State at room temperature]]
*[[Compress|Compressibility]]
==Key Stage 4==
{| class="wikitable"
|-
| style="height:20px; width:300px150px; text-align:center;" |'''Material'''| style="height:20px; width:200px; text-align:center;" |'''Property'''| style="height:20px; width:300px250px; text-align:center;" |'''Application'''
|-
| style="height:20px; width:300px150px; text-align:center;" |Aluminium| style="height:20px; width:200px; text-align:center;" |High [[Melting Point]]| style="height:20px; width:300px250px; text-align:center;" |Jet engines so they don't melt as the fuel is burned inside them.
|-
| style="height:20px; width:300px150px; text-align:center;" |Glass| style="height:20px; width:200px; text-align:center;" |[[Opacity|Transparent]]| style="height:20px; width:300px250px; text-align:center;" |Used for windows, containers for a light source and lenses to allow light through.
|-
| style="height:20px; width:300px150px; text-align:center;" |Aluminium| style="height:20px; width:200px; text-align:center;" |Low [[Density]]| style="height:20px; width:300px250px; text-align:center;" |Used in aircraft and cars to keep a low weight.
|-
| style="height:20px; width:300px150px; text-align:center;" |Uranium| style="height:20px; width:200px; text-align:center;" |High [[Density]]| style="height:20px; width:300px250px; text-align:center;" |Used in bullets and artillery shells to increase the momentum and then the force during a collision.
|-
| style="height:20px; width:300px150px; text-align:center;" |Plastic (Polymers)| style="height:20px; width:200px; text-align:center;" |Low [[Thermal Conductivity]]| style="height:20px; width:300px250px; text-align:center;" |Clothing, house insulation, handles for pots and pans to prevent extreme temperatures spreading from one region to another.
|-
| style="height:20px; width:300px150px; text-align:center;" |Metal| style="height:20px; width:200px; text-align:center;" |High [[Thermal Conductivity]]| style="height:20px; width:300px250px; text-align:center;" |Pots and pan to allow then to heat quickly to cook food.
|-
| style="height:20px; width:300px150px; text-align:center;" |Plastic (Polymers)| style="height:20px; width:200px; text-align:center;" |Low [[Electrical Conductivity]]| style="height:20px; width:300px250px; text-align:center;" |Covering wires to prevent [[electricity]] flowing out of the wires.
|-
| style="height:20px; width:300px150px; text-align:center;" |[[Copper]]| style="height:20px; width:200px; text-align:center;" |High [[Electrical Conductivity]]| style="height:20px; width:300px250px; text-align:center;" |Wires to allow [[electricity]] to pass through.
|-
| style="height:20px; width:300px150px; text-align:center;" |[[Ceramic]]s (Bricks)| style="height:20px; width:200px; text-align:center;" |[[Hardness|Hard]]| style="height:20px; width:300px250px; text-align:center;" |Walls to prevent damage from impact.
|-
| style="height:20px; width:300px150px; text-align:center;" |[[Metal]]| style="height:20px; width:200px; text-align:center;" |[[Malleability|Malleable]]| style="height:20px; width:300px250px; text-align:center;" |Wires so they can be bent into new positions without breaking.
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| style="height:20px; width:300px150px; text-align:center;" |[[Copper]]| style="height:20px; width:200px; text-align:center;" |[[Ductility|Ductile]]| style="height:20px; width:300px250px; text-align:center;" |Wires because they need to be stretched into shape.
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| style="height:20px; width:300px150px; text-align:center;" |[[Metal]]| style="height:20px; width:200px; text-align:center;" |[[Sonorousness|Sonorous]]| style="height:20px; width:300px250px; text-align:center;" |Bells to make a sound when struck.
|}