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Difference between revisions of "Physical Property"

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*[[Ductility]]
 
*[[Ductility]]
 
*[[Sonorousness]]
 
*[[Sonorousness]]
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==Key Stage 4==
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===Meaning===
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'''Physical Properties''' are features of a [[substance]] that can be observed without changing the [[substance]] itself.
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===Properties and Applications===
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{| class="wikitable"
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|-
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| style="height:20px; width:300px; text-align:center;" |'''Property'''
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| style="height:20px; width:300px; text-align:center;" |'''Application'''
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|-
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| style="height:20px; width:300px; text-align:center;" |High [[Melting Point]]
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| style="height:20px; width:300px; text-align:center;" |Jet engines so they don't melt as the fuel is burned inside them.
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|-
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| style="height:20px; width:300px; text-align:center;" |[[Opacity|Transparent]]
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| style="height:20px; width:300px; text-align:center;" |Used for windows, containers for a light source and lenses to allow light through.
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|-
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| style="height:20px; width:300px; text-align:center;" |Low [[Density]]
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| style="height:20px; width:300px; text-align:center;" |Used in aircraft and cars to keep a low weight.
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|-
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| style="height:20px; width:300px; text-align:center;" |High [[Density]]
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| style="height:20px; width:300px; text-align:center;" |Used in bullets and artillery shells to increase the momentum and then the force during a collision.
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|-
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| style="height:20px; width:300px; text-align:center;" |Low [[Thermal Conductivity]]
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| style="height:20px; width:300px; text-align:center;" |Clothing, house insulation, handles for pots and pans to prevent extreme temperatures spreading from one region to another.
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|-
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| style="height:20px; width:300px; text-align:center;" |High [[Thermal Conductivity]]
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| style="height:20px; width:300px; text-align:center;" |Pots and pan to allow then to heat quickly to cook food.
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|-
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| style="height:20px; width:300px; text-align:center;" |Low [[Electrical Conductivity]]
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| style="height:20px; width:300px; text-align:center;" |Covering wires to prevent [[electricity]] flowing out of the wires.
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|-
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| style="height:20px; width:300px; text-align:center;" |High [[Electrical Conductivity]]
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| style="height:20px; width:300px; text-align:center;" |Wires to allow [[electricity]] to pass through.
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|-
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| style="height:20px; width:300px; text-align:center;" |[[Hardness|Hard]]
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| style="height:20px; width:300px; text-align:center;" |Walls to prevent damage from impact.
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|-
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| style="height:20px; width:300px; text-align:center;" |[[Malleability|Malleable]]
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| style="height:20px; width:300px; text-align:center;" |Wires so they can be bent into new positions without breaking.
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|-
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| style="height:20px; width:300px; text-align:center;" |[[Ductility|Ductile]]
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| style="height:20px; width:300px; text-align:center;" |Wires because they need to be stretched into shape.
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|-
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| style="height:20px; width:300px; text-align:center;" |[[Sonorousness|Sonorous]]
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| style="height:20px; width:300px; text-align:center;" |Bells to make a sound when struck.
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|}

Revision as of 11:08, 27 January 2019

Key Stage 3

Meaning

Physical Properties are features of a substance that can be observed without changing the substance itself.

About Physical Properties

Physical Properties include:

Key Stage 4

Meaning

Physical Properties are features of a substance that can be observed without changing the substance itself.

Properties and Applications

Property Application
High Melting Point Jet engines so they don't melt as the fuel is burned inside them.
Transparent Used for windows, containers for a light source and lenses to allow light through.
Low Density Used in aircraft and cars to keep a low weight.
High Density Used in bullets and artillery shells to increase the momentum and then the force during a collision.
Low Thermal Conductivity Clothing, house insulation, handles for pots and pans to prevent extreme temperatures spreading from one region to another.
High Thermal Conductivity Pots and pan to allow then to heat quickly to cook food.
Low Electrical Conductivity Covering wires to prevent electricity flowing out of the wires.
High Electrical Conductivity Wires to allow electricity to pass through.
Hard Walls to prevent damage from impact.
Malleable Wires so they can be bent into new positions without breaking.
Ductile Wires because they need to be stretched into shape.
Sonorous Bells to make a sound when struck.