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Refraction

1,290 bytes added, 12:17, 20 October 2018
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| style="height:20px; width:200px; text-align:center;" |When a [[Light Ray|ray of light]] moves from [[water]] into [[air]] the [[Light Ray|ray]] is '''refracted''' away from the [[normal]].
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|[[File:RefractionGlassBlock.png|center|500px]]
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| style="height:20px; width:200px; text-align:center;" |When a [[Light Ray|ray of light]] moves from [[air]] into [[glass]] the [[Light Ray|ray]] is '''refracted''' towards the [[normal]] and when it moves from [[glass]] into [[air]] the [[Light Ray|ray]] is '''refracted''' away from the [[normal]]
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: [[Incident Ray]] - A [[Light Ray|ray]] is called an [[Incident Ray|incident ray]] before it reaches the boundary between two [[Medium|media]].
: [[Refracted Ray]] - Once the [[Light Ray|ray]] passes the boundary it is called a [[Refracted Ray|refracted ray]].
: [[Normal Line|Normal]] - The [[Normal Line|normal line]] is an imaginary line drawn at [[Right Angle|right angles]] to the boundary between two [[Medium|media]].
: [[Angle of Incidence]] - The [[angle]] between the [[Incident Ray]] and the [[Normal Line|Normal]] is called the [[Angle of Incidence|angle of incidence]].
: [[Angle of Refraction]] - The [[angle]] between the [[Refracted Ray]] and the [[Normal Line|Normal]] is called the [[Angle of Refraction|angle of refraction]].
: [[Emergent Ray]] - When a [[Light Ray|ray]] enters and then leaves a new [[medium]] the [[Light Ray|ray]] that leaves is called an [[Emergent Ray|emergent ray]].