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Physical Property

No change in size, 11:09, 27 January 2019
Properties and Applications
{| class="wikitable"
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| style="height:20px; width:300px200px; text-align:center;" |'''Property'''| style="height:20px; width:300px400px; text-align:center;" |'''Application'''
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| style="height:20px; width:300px200px; text-align:center;" |High [[Melting Point]]| style="height:20px; width:300px400px; text-align:center;" |Jet engines so they don't melt as the fuel is burned inside them.
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| style="height:20px; width:300px200px; text-align:center;" |[[Opacity|Transparent]]| style="height:20px; width:300px400px; text-align:center;" |Used for windows, containers for a light source and lenses to allow light through.
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| style="height:20px; width:300px200px; text-align:center;" |Low [[Density]]| style="height:20px; width:300px400px; text-align:center;" |Used in aircraft and cars to keep a low weight.
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| style="height:20px; width:300px200px; text-align:center;" |High [[Density]]| style="height:20px; width:300px400px; text-align:center;" |Used in bullets and artillery shells to increase the momentum and then the force during a collision.
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| style="height:20px; width:300px200px; text-align:center;" |Low [[Thermal Conductivity]]| style="height:20px; width:300px400px; text-align:center;" |Clothing, house insulation, handles for pots and pans to prevent extreme temperatures spreading from one region to another.
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| style="height:20px; width:300px200px; text-align:center;" |High [[Thermal Conductivity]]| style="height:20px; width:300px400px; text-align:center;" |Pots and pan to allow then to heat quickly to cook food.
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| style="height:20px; width:300px200px; text-align:center;" |Low [[Electrical Conductivity]]| style="height:20px; width:300px400px; text-align:center;" |Covering wires to prevent [[electricity]] flowing out of the wires.
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| style="height:20px; width:300px200px; text-align:center;" |High [[Electrical Conductivity]]| style="height:20px; width:300px400px; text-align:center;" |Wires to allow [[electricity]] to pass through.
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| style="height:20px; width:300px200px; text-align:center;" |[[Hardness|Hard]]| style="height:20px; width:300px400px; text-align:center;" |Walls to prevent damage from impact.
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| style="height:20px; width:300px200px; text-align:center;" |[[Malleability|Malleable]]| style="height:20px; width:300px400px; text-align:center;" |Wires so they can be bent into new positions without breaking.
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| style="height:20px; width:300px200px; text-align:center;" |[[Ductility|Ductile]]| style="height:20px; width:300px400px; text-align:center;" |Wires because they need to be stretched into shape.
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| style="height:20px; width:300px200px; text-align:center;" |[[Sonorousness|Sonorous]]| style="height:20px; width:300px400px; text-align:center;" |Bells to make a sound when struck.
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