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Difference between revisions of "Physical Property"

(Properties and Applications)
(About Physical Properties)
 
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*[[Melting Point]]
 
*[[Melting Point]]
 
*[[Boiling Point]]
 
*[[Boiling Point]]
 +
*[[Colour]]
 
*[[Opacity]]
 
*[[Opacity]]
 
*[[Density]]
 
*[[Density]]
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*[[Ductility]]
 
*[[Ductility]]
 
*[[Sonorousness]]
 
*[[Sonorousness]]
 +
*[[State of Matter|State at room temperature]]
 +
*[[Compress|Compressibility]]
  
 
==Key Stage 4==
 
==Key Stage 4==
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 +
| style="height:20px; width:150px; text-align:center;" |'''Material'''
 
| style="height:20px; width:200px; text-align:center;" |'''Property'''
 
| style="height:20px; width:200px; text-align:center;" |'''Property'''
| style="height:20px; width:400px; text-align:center;" |'''Application'''
+
| style="height:20px; width:250px; text-align:center;" |'''Application'''
 
|-
 
|-
 +
| style="height:20px; width:150px; text-align:center;" |Aluminium
 
| style="height:20px; width:200px; text-align:center;" |High [[Melting Point]]
 
| style="height:20px; width:200px; text-align:center;" |High [[Melting Point]]
| style="height:20px; width:400px; text-align:center;" |Jet engines so they don't melt as the fuel is burned inside them.
+
| style="height:20px; width:250px; text-align:center;" |Jet engines so they don't melt as the fuel is burned inside them.
 
|-
 
|-
 +
| style="height:20px; width:150px; text-align:center;" |Glass
 
| style="height:20px; width:200px; text-align:center;" |[[Opacity|Transparent]]
 
| style="height:20px; width:200px; text-align:center;" |[[Opacity|Transparent]]
| style="height:20px; width:400px; text-align:center;" |Used for windows, containers for a light source and lenses to allow light through.
+
| style="height:20px; width:250px; text-align:center;" |Used for windows, containers for a light source and lenses to allow light through.
 
|-
 
|-
 +
| style="height:20px; width:150px; text-align:center;" |Aluminium
 
| style="height:20px; width:200px; text-align:center;" |Low [[Density]]
 
| style="height:20px; width:200px; text-align:center;" |Low [[Density]]
| style="height:20px; width:400px; text-align:center;" |Used in aircraft and cars to keep a low weight.
+
| style="height:20px; width:250px; text-align:center;" |Used in aircraft and cars to keep a low weight.
 
|-
 
|-
 +
| style="height:20px; width:150px; text-align:center;" |Uranium
 
| style="height:20px; width:200px; text-align:center;" |High [[Density]]
 
| style="height:20px; width:200px; text-align:center;" |High [[Density]]
| style="height:20px; width:400px; text-align:center;" |Used in bullets and artillery shells to increase the momentum and then the force during a collision.
+
| style="height:20px; width:250px; text-align:center;" |Used in bullets and artillery shells to increase the momentum and then the force during a collision.
 
|-
 
|-
 +
| style="height:20px; width:150px; text-align:center;" |Plastic (Polymers)
 
| style="height:20px; width:200px; text-align:center;" |Low [[Thermal Conductivity]]
 
| style="height:20px; width:200px; text-align:center;" |Low [[Thermal Conductivity]]
| style="height:20px; width:400px; text-align:center;" |Clothing, house insulation, handles for pots and pans to prevent extreme temperatures spreading from one region to another.
+
| style="height:20px; width:250px; text-align:center;" |Clothing, house insulation, handles for pots and pans to prevent extreme temperatures spreading from one region to another.
 
|-
 
|-
 +
| style="height:20px; width:150px; text-align:center;" |Metal
 
| style="height:20px; width:200px; text-align:center;" |High [[Thermal Conductivity]]
 
| style="height:20px; width:200px; text-align:center;" |High [[Thermal Conductivity]]
| style="height:20px; width:400px; text-align:center;" |Pots and pan to allow then to heat quickly to cook food.
+
| style="height:20px; width:250px; text-align:center;" |Pots and pan to allow then to heat quickly to cook food.
 
|-
 
|-
 +
| style="height:20px; width:150px; text-align:center;" |Plastic (Polymers)
 
| style="height:20px; width:200px; text-align:center;" |Low [[Electrical Conductivity]]
 
| style="height:20px; width:200px; text-align:center;" |Low [[Electrical Conductivity]]
| style="height:20px; width:400px; text-align:center;" |Covering wires to prevent [[electricity]] flowing out of the wires.
+
| style="height:20px; width:250px; text-align:center;" |Covering wires to prevent [[electricity]] flowing out of the wires.
 
|-
 
|-
 +
| style="height:20px; width:150px; text-align:center;" |[[Copper]]
 
| style="height:20px; width:200px; text-align:center;" |High [[Electrical Conductivity]]
 
| style="height:20px; width:200px; text-align:center;" |High [[Electrical Conductivity]]
| style="height:20px; width:400px; text-align:center;" |Wires to allow [[electricity]] to pass through.
+
| style="height:20px; width:250px; text-align:center;" |Wires to allow [[electricity]] to pass through.
 
|-
 
|-
 +
| style="height:20px; width:150px; text-align:center;" |[[Ceramic]]s (Bricks)
 
| style="height:20px; width:200px; text-align:center;" |[[Hardness|Hard]]
 
| style="height:20px; width:200px; text-align:center;" |[[Hardness|Hard]]
| style="height:20px; width:400px; text-align:center;" |Walls to prevent damage from impact.
+
| style="height:20px; width:250px; text-align:center;" |Walls to prevent damage from impact.
 
|-
 
|-
 +
| style="height:20px; width:150px; text-align:center;" |[[Metal]]
 
| style="height:20px; width:200px; text-align:center;" |[[Malleability|Malleable]]
 
| style="height:20px; width:200px; text-align:center;" |[[Malleability|Malleable]]
| style="height:20px; width:400px; text-align:center;" |Wires so they can be bent into new positions without breaking.
+
| style="height:20px; width:250px; text-align:center;" |Wires so they can be bent into new positions without breaking.
 
|-
 
|-
 +
| style="height:20px; width:150px; text-align:center;" |[[Copper]]
 
| style="height:20px; width:200px; text-align:center;" |[[Ductility|Ductile]]
 
| style="height:20px; width:200px; text-align:center;" |[[Ductility|Ductile]]
| style="height:20px; width:400px; text-align:center;" |Wires because they need to be stretched into shape.
+
| style="height:20px; width:250px; text-align:center;" |Wires because they need to be stretched into shape.
 
|-
 
|-
 +
| style="height:20px; width:150px; text-align:center;" |[[Metal]]
 
| style="height:20px; width:200px; text-align:center;" |[[Sonorousness|Sonorous]]
 
| style="height:20px; width:200px; text-align:center;" |[[Sonorousness|Sonorous]]
| style="height:20px; width:400px; text-align:center;" |Bells to make a sound when struck.
+
| style="height:20px; width:250px; text-align:center;" |Bells to make a sound when struck.
 
|}
 
|}

Latest revision as of 22:40, 26 February 2022

Key Stage 3

Meaning

Physical Properties are features of a substance that can be observed without changing the substance itself.

About Physical Properties

Physical Properties include:

Key Stage 4

Meaning

Physical Properties are features of a substance that can be observed without changing the substance itself.

Properties and Applications

Material Property Application
Aluminium High Melting Point Jet engines so they don't melt as the fuel is burned inside them.
Glass Transparent Used for windows, containers for a light source and lenses to allow light through.
Aluminium Low Density Used in aircraft and cars to keep a low weight.
Uranium High Density Used in bullets and artillery shells to increase the momentum and then the force during a collision.
Plastic (Polymers) Low Thermal Conductivity Clothing, house insulation, handles for pots and pans to prevent extreme temperatures spreading from one region to another.
Metal High Thermal Conductivity Pots and pan to allow then to heat quickly to cook food.
Plastic (Polymers) Low Electrical Conductivity Covering wires to prevent electricity flowing out of the wires.
Copper High Electrical Conductivity Wires to allow electricity to pass through.
Ceramics (Bricks) Hard Walls to prevent damage from impact.
Metal Malleable Wires so they can be bent into new positions without breaking.
Copper Ductile Wires because they need to be stretched into shape.
Metal Sonorous Bells to make a sound when struck.