Difference between revisions of "Physical Property"
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{| class="wikitable" | {| class="wikitable" | ||
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− | | style="height:20px; width: | + | | style="height:20px; width:150px; text-align:center;" |'''Material''' |
| style="height:20px; width:200px; text-align:center;" |'''Property''' | | style="height:20px; width:200px; text-align:center;" |'''Property''' | ||
− | | style="height:20px; width: | + | | style="height:20px; width:250px; text-align:center;" |'''Application''' |
|- | |- | ||
− | | style="height:20px; width: | + | | style="height:20px; width:150px; text-align:center;" |Aluminium |
| style="height:20px; width:200px; text-align:center;" |High [[Melting Point]] | | style="height:20px; width:200px; text-align:center;" |High [[Melting Point]] | ||
− | | style="height:20px; width: | + | | style="height:20px; width:250px; text-align:center;" |Jet engines so they don't melt as the fuel is burned inside them. |
|- | |- | ||
− | | style="height:20px; width: | + | | style="height:20px; width:150px; text-align:center;" |Glass |
| style="height:20px; width:200px; text-align:center;" |[[Opacity|Transparent]] | | style="height:20px; width:200px; text-align:center;" |[[Opacity|Transparent]] | ||
− | | style="height:20px; width: | + | | style="height:20px; width:250px; text-align:center;" |Used for windows, containers for a light source and lenses to allow light through. |
|- | |- | ||
− | | style="height:20px; width: | + | | style="height:20px; width:150px; text-align:center;" |Aluminium |
| style="height:20px; width:200px; text-align:center;" |Low [[Density]] | | style="height:20px; width:200px; text-align:center;" |Low [[Density]] | ||
− | | style="height:20px; width: | + | | style="height:20px; width:250px; text-align:center;" |Used in aircraft and cars to keep a low weight. |
|- | |- | ||
− | | style="height:20px; width: | + | | style="height:20px; width:150px; text-align:center;" |Uranium |
| style="height:20px; width:200px; text-align:center;" |High [[Density]] | | style="height:20px; width:200px; text-align:center;" |High [[Density]] | ||
− | | style="height:20px; width: | + | | style="height:20px; width:250px; text-align:center;" |Used in bullets and artillery shells to increase the momentum and then the force during a collision. |
|- | |- | ||
− | | style="height:20px; width: | + | | style="height:20px; width:150px; text-align:center;" |Plastic (Polymers) |
| style="height:20px; width:200px; text-align:center;" |Low [[Thermal Conductivity]] | | style="height:20px; width:200px; text-align:center;" |Low [[Thermal Conductivity]] | ||
− | | style="height:20px; width: | + | | style="height:20px; width:250px; text-align:center;" |Clothing, house insulation, handles for pots and pans to prevent extreme temperatures spreading from one region to another. |
|- | |- | ||
− | | style="height:20px; width: | + | | style="height:20px; width:150px; text-align:center;" |Metal |
| style="height:20px; width:200px; text-align:center;" |High [[Thermal Conductivity]] | | style="height:20px; width:200px; text-align:center;" |High [[Thermal Conductivity]] | ||
− | | style="height:20px; width: | + | | style="height:20px; width:250px; text-align:center;" |Pots and pan to allow then to heat quickly to cook food. |
|- | |- | ||
− | | style="height:20px; width: | + | | style="height:20px; width:150px; text-align:center;" |Plastic (Polymers) |
| style="height:20px; width:200px; text-align:center;" |Low [[Electrical Conductivity]] | | style="height:20px; width:200px; text-align:center;" |Low [[Electrical Conductivity]] | ||
− | | style="height:20px; width: | + | | style="height:20px; width:250px; text-align:center;" |Covering wires to prevent [[electricity]] flowing out of the wires. |
|- | |- | ||
− | | style="height:20px; width: | + | | style="height:20px; width:150px; text-align:center;" |[[Copper]] |
| style="height:20px; width:200px; text-align:center;" |High [[Electrical Conductivity]] | | style="height:20px; width:200px; text-align:center;" |High [[Electrical Conductivity]] | ||
− | | style="height:20px; width: | + | | style="height:20px; width:250px; text-align:center;" |Wires to allow [[electricity]] to pass through. |
|- | |- | ||
− | | style="height:20px; width: | + | | style="height:20px; width:150px; text-align:center;" |[[Ceramic]]s (Bricks) |
| style="height:20px; width:200px; text-align:center;" |[[Hardness|Hard]] | | style="height:20px; width:200px; text-align:center;" |[[Hardness|Hard]] | ||
− | | style="height:20px; width: | + | | style="height:20px; width:250px; text-align:center;" |Walls to prevent damage from impact. |
|- | |- | ||
− | | style="height:20px; width: | + | | style="height:20px; width:150px; text-align:center;" |[[Metal]] |
| style="height:20px; width:200px; text-align:center;" |[[Malleability|Malleable]] | | style="height:20px; width:200px; text-align:center;" |[[Malleability|Malleable]] | ||
− | | style="height:20px; width: | + | | style="height:20px; width:250px; text-align:center;" |Wires so they can be bent into new positions without breaking. |
|- | |- | ||
− | | style="height:20px; width: | + | | style="height:20px; width:150px; text-align:center;" |[[Copper]] |
| style="height:20px; width:200px; text-align:center;" |[[Ductility|Ductile]] | | style="height:20px; width:200px; text-align:center;" |[[Ductility|Ductile]] | ||
− | | style="height:20px; width: | + | | style="height:20px; width:250px; text-align:center;" |Wires because they need to be stretched into shape. |
|- | |- | ||
− | | style="height:20px; width: | + | | style="height:20px; width:150px; text-align:center;" |[[Metal]] |
| style="height:20px; width:200px; text-align:center;" |[[Sonorousness|Sonorous]] | | style="height:20px; width:200px; text-align:center;" |[[Sonorousness|Sonorous]] | ||
− | | style="height:20px; width: | + | | style="height:20px; width:250px; text-align:center;" |Bells to make a sound when struck. |
|} | |} |
Revision as of 11:15, 27 January 2019
Contents
Key Stage 3
Meaning
Physical Properties are features of a substance that can be observed without changing the substance itself.
About Physical Properties
Physical Properties include:
- Melting Point
- Boiling Point
- Opacity
- Density
- Thermal Conductivity
- Electrical Conductivity
- Hardness
- Malleability
- Ductility
- Sonorousness
Key Stage 4
Meaning
Physical Properties are features of a substance that can be observed without changing the substance itself.
Properties and Applications
Material | Property | Application |
Aluminium | High Melting Point | Jet engines so they don't melt as the fuel is burned inside them. |
Glass | Transparent | Used for windows, containers for a light source and lenses to allow light through. |
Aluminium | Low Density | Used in aircraft and cars to keep a low weight. |
Uranium | High Density | Used in bullets and artillery shells to increase the momentum and then the force during a collision. |
Plastic (Polymers) | Low Thermal Conductivity | Clothing, house insulation, handles for pots and pans to prevent extreme temperatures spreading from one region to another. |
Metal | High Thermal Conductivity | Pots and pan to allow then to heat quickly to cook food. |
Plastic (Polymers) | Low Electrical Conductivity | Covering wires to prevent electricity flowing out of the wires. |
Copper | High Electrical Conductivity | Wires to allow electricity to pass through. |
Ceramics (Bricks) | Hard | Walls to prevent damage from impact. |
Metal | Malleable | Wires so they can be bent into new positions without breaking. |
Copper | Ductile | Wires because they need to be stretched into shape. |
Metal | Sonorous | Bells to make a sound when struck. |